This is Bricky and it is a good example of how early arcade games experimented with physics and timing before standards were fully established. Instead of simple left and right movement, the game forces you to think about angles, momentum, and positioning, which makes it feel more demanding than it first appears. It looks basic, but the difficulty curve ramps up quickly once you realize how precise your movements need to be. Games like this helped lay the groundwork for later puzzle and action hybrids, even if most players only remember them as quarter eaters.