
On this day April 18, 1987, Konami released Majou Densetsu II Daimashikyou Galious for the MSX in Japan. The game, also known as The Maze of Galious, was the sequel to Knightmare and pushed the action adventure genre forward with its sprawling interconnected world and clever puzzle based progression.
Players took control of two characters, Popolon and Aphrodite, switching between them to explore dungeons, defeat bosses, and unlock new areas. With RPG style upgrades, backtracking, and non linear level design, it became one of the earliest examples of a Metroidvania style game — even before the term existed.
The game was praised for its rich environments, smooth controls, and ambitious design. While it never officially released outside of Japan, it gained a cult following and has been fan translated over the years.
Fun fact: The Maze of Galious allowed players to swap between two characters on the fly, something that was uncommon for games in 1987.
Trivia question: What 1987 Konami game for the MSX featured a character switching mechanic and helped influence the Metroidvania genre?
Players took control of two characters, Popolon and Aphrodite, switching between them to explore dungeons, defeat bosses, and unlock new areas. With RPG style upgrades, backtracking, and non linear level design, it became one of the earliest examples of a Metroidvania style game — even before the term existed.
The game was praised for its rich environments, smooth controls, and ambitious design. While it never officially released outside of Japan, it gained a cult following and has been fan translated over the years.
Fun fact: The Maze of Galious allowed players to swap between two characters on the fly, something that was uncommon for games in 1987.
Trivia question: What 1987 Konami game for the MSX featured a character switching mechanic and helped influence the Metroidvania genre?