On This Day: April 18, 1987 - Majou Densetsu II Daimashikyou Galious Released in Japan

  • Author Author Pete
  • Publish date Published Published
  • Reading time 1 min read

Welcome to the We Love the Eighties Community

This community is dedicated to the music, movies, television, games, radio, and pop culture that defined the 1980s. It is a place for people who lived the decade and for those who appreciate what made it unforgettable. Guests are welcome to browse selected discussions, while full participation requires registration. If you would like to understand the intent behind this community and how it is curated, you can read more about it here: About This Community. Explore current conversations, share your memories, and take part in a community built around real 80s experiences.

Join the discussion

See what members are talking about right now
Free registration. Facebook and Google login available.

Overview Discussion

On This Day: April 18, 1987 - Majou Densetsu II Daimashikyou Galious Released in Japan
On this day April 18, 1987, Konami released Majou Densetsu II Daimashikyou Galious for the MSX in Japan. The game, also known as The Maze of Galious, was the sequel to Knightmare and pushed the action adventure genre forward with its sprawling interconnected world and clever puzzle based progression.

Players took control of two characters, Popolon and Aphrodite, switching between them to explore dungeons, defeat bosses, and unlock new areas. With RPG style upgrades, backtracking, and non linear level design, it became one of the earliest examples of a Metroidvania style game — even before the term existed.

The game was praised for its rich environments, smooth controls, and ambitious design. While it never officially released outside of Japan, it gained a cult following and has been fan translated over the years.

Fun fact: The Maze of Galious allowed players to swap between two characters on the fly, something that was uncommon for games in 1987.

Trivia question: What 1987 Konami game for the MSX featured a character switching mechanic and helped influence the Metroidvania genre?
Back
Top