Pepper II

Where the 80s are still on the air and still being talked about.

This is where the 80s are still on the air and still being talked about.

This community is part of a live 80s radio experience built around We Love the Eighties Radio. Every day the music, movies, television, and moments of the decade are brought back to life, and this is where listeners come to talk about it.

Check in during live radio blocks, share memories, and connect with others who still remember what it felt like when these songs and shows were part of everyday life. Whether you are tuning in right now or just discovering the station, you are in the right place.

Listen Live

Join the discussion

About This Community
Free registration. Facebook and Google login available.

  • 0
  • 0
  • 0
Pepper II
Pepper II is an arcade game programmed by Exidy and published in 1982, and, despite its name, there was no predecessor named Pepper or Pepper I.[1][2] Its gameplay is similar to the game Amidar by Konami and Stern.



The game featured Gounod's "Funeral March of a Marionette" when gameplay started.



Gameplay[edit]

There are four mazes per level in Pepper II. Each maze has exits leading to 3 other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips.



The character "Pepper" is an angel. There are two types of enemies that must be avoided: "Roaming Eyes" and the " Whippersnapper" who unzips all uncompleted, zipped segments by moving over them. Pepper's one defense is to enclose an area containing a pitchfork "energizer", which turns him into a devil for approximately four seconds. At that time he can go after all Roaming Eyes for points. At the same time, the Whippersnapper freezes. There are four pitchforks in the corners of every maze. A deluxe energizer is located in the center of each maze. This energizer alternates between being a pitchfork and a halo symbol. If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper will disappear from the maze.



Points are made for enclosing a segment, consuming a pair of roaming eyes when energized by the pitchfork (similar to Pac-Man), obtaining prizes, completing a maze, and completing 4 mazes. A bonus turn is awarded at 40,000, 50,000, 70,000 or 90,000 points, depending on the dip switch settings.



Each maze also contains a prize in one of the segments. The player must enclose the area it appears in to gain the prize and points, and then the prize is shown beneath the maze.



Pepper II was ported to the ColecoVision home system.[1]
Released:
Publisher: N/A
Players: 2
Co-op: No
Puzzle

Pete

Mr. Eighties
Joined
Apr 29, 2023
Messages
14,064
Reaction score
551
Anyone ever play this one? According to the story behind this game there was no Pepper I. I wonder why name it Pepper II?
 
Back
Top