Double Dragon

Welcome to the We Love the Eighties Community

This community is dedicated to the music, movies, television, games, radio, and pop culture that defined the 1980s. It is a place for people who lived the decade, as well as those who appreciate what made it unforgettable. Members use this forum to check in during live radio blocks, share weekly listening memories, and talk about what the music, shows, and moments of the 80s bring back for them. Guests are welcome to browse selected discussions, while full participation requires registration. If you would like to understand the intent behind this community and how it is curated, you can read more here: About This Community. Explore current conversations, share your memories, and take part in a community built around real 80s experiences.

Join the discussion

See what members are talking about right now
Free registration. Facebook and Google login available.

  • 0
  • 0
  • 0
Double Dragon
The game plays like a conventional fighting game of its time, that is battles are one-on-one and conducted on best two-out-of-three matches. One of the unique aspects of Double Dragon is the lack of specific punch and kick buttons like most fighting games. Instead, there are four attack buttons of varying strength and speed, which can perform punches or kicks depending on the character's position. The player's character and his opponent have a super move meter called the "charge meter", which is overlaid on the character's remaining health. The less health the character has, the quicker it will fill up. "Charge moves" are usually performed by executing the command of a regular special move and pressing two attack buttons simultaneously at the end instead of just one. The characters and stages are inspired by the Double Dragon movie featured prominently in the game's intro. This includes the appearances of a submerged Hollywood, the Dragon Mobile vehicle, Billy and Jimmy's ability to transform themselves and the inclusion of Koga Shuko as the game's final boss. However, the game's characters are depicted in a more anime-like style and only six of the game's twelve fighters are actually featured in the movie; Burnov and Duke are from previous Double Dragon games and rest were created specifically for this game. This game is dedicated to Kaneto Shiozawa, who died in 2000 and Daisuke G?ri, who died in 2010.
Players: 2
Co-op: No
Genre: Fighting
Released:
Publisher: SNK

Trailer
Game information provided by TheGamesDB

Pete

Mr. Eighties
Joined
Apr 29, 2023
Messages
13,662
Reaction score
549
The game plays like a conventional fighting game of its time, that is battles are one-on-one and conducted on best two-out-of-three matches. One of the unique aspects of Double Dragon is the lack of specific punch and kick buttons like most fighting games. Instead, there are four attack buttons of varying strength and speed, which can perform punches or kicks depending on the character's position. The player's character and his opponent have a super move meter called the "charge meter", which is overlaid on the character's remaining health. The less health the character has, the quicker it will fill up. "Charge moves" are usually performed by executing the command of a regular special move and pressing two attack buttons simultaneously at the end instead of just one. The characters and stages are inspired by the Double Dragon movie featured prominently in the game's intro. This includes the appearances of a submerged Hollywood, the Dragon Mobile vehicle, Billy and Jimmy's ability to transform themselves and the inclusion of Koga Shuko as the game's final boss. However, the game's characters are depicted in a more anime-like style and only six of the game's twelve fighters are actually featured in the movie; Burnov and Duke are from previous Double Dragon games and rest were created specifically for this game. This game is dedicated to Kaneto Shiozawa, who died in 2000 and Daisuke G?ri, who died in 2010.
 
Back
Top